Build configuration: [sf] [libui] [libgui] Sync configuration: [using: EGL_ANDROID_native_fence_sync EGL_KHR_wait_sync] DispSync configuration: app phase 0 ns, sf phase 0 ns, present offset 0 ns (refresh 16666666 ns) Visible layers (count = 6) + LayerDim 0x9203b000 (DimLayer) Region transparentRegion (this=0x9203b178, count=1) [ 0, 0, 0, 0] Region visibleRegion (this=0x9203b008, count=1) [ 0, 0, 0, 0] layerStack= 0, z= 0, pos=(0,0), size=( 16, 16), crop=( 0, 0, -1, -1), isOpaque=0, invalidate=0, alpha=0xff, flags=0x00000001, tr=[1.00, 0.00][0.00, 1.00] client=0x954391c0 format= 0, activeBuffer=[ 0x 0: 0, 0], queued-frames=0, mRefreshPending=0 mTexName=4 mCurrentTexture=-1 mCurrentCrop=[0,0,0,0] mCurrentTransform=0 mAbandoned=0 -BufferQueue mMaxAcquiredBufferCount=1, mDequeueBufferCannotBlock=0, default-size=[1x1], default-format=1, transform-hint=00, FIFO(0)={} + LayerDim 0x92023000 (DimLayer) Region transparentRegion (this=0x92023178, count=1) [ 0, 0, 0, 0] Region visibleRegion (this=0x92023008, count=1) [ 0, 0, 0, 0] layerStack= 0, z= 0, pos=(0,0), size=( 16, 16), crop=( 0, 0, -1, -1), isOpaque=0, invalidate=0, alpha=0xff, flags=0x00000001, tr=[1.00, 0.00][0.00, 1.00] client=0x954391c0 format= 0, activeBuffer=[ 0x 0: 0, 0], queued-frames=0, mRefreshPending=0 mTexName=5 mCurrentTexture=-1 mCurrentCrop=[0,0,0,0] mCurrentTransform=0 mAbandoned=0 -BufferQueue mMaxAcquiredBufferCount=1, mDequeueBufferCannotBlock=0, default-size=[1x1], default-format=1, transform-hint=00, FIFO(0)={} + LayerDim 0x963ba000 (DimLayer) Region transparentRegion (this=0x963ba178, count=1) [ 0, 0, 0, 0] Region visibleRegion (this=0x963ba008, count=1) [ 0, 0, 0, 0] layerStack= 0, z= 0, pos=(0,0), size=( 16, 16), crop=( 0, 0, -1, -1), isOpaque=0, invalidate=0, alpha=0xff, flags=0x00000001, tr=[1.00, 0.00][0.00, 1.00] client=0x954391c0 format= 0, activeBuffer=[ 0x 0: 0, 0], queued-frames=0, mRefreshPending=0 mTexName=7 mCurrentTexture=-1 mCurrentCrop=[0,0,0,0] mCurrentTransform=0 mAbandoned=0 -BufferQueue mMaxAcquiredBufferCount=1, mDequeueBufferCannotBlock=0, default-size=[1x1], default-format=1, transform-hint=00, FIFO(0)={} + LayerDim 0x92021000 (DimLayer) Region transparentRegion (this=0x92021178, count=1) [ 0, 0, 0, 0] Region visibleRegion (this=0x92021008, count=1) [ 0, 0, 0, 0] layerStack= 0, z= 0, pos=(0,0), size=( 16, 16), crop=( 0, 0, -1, -1), isOpaque=0, invalidate=0, alpha=0xff, flags=0x00000001, tr=[1.00, 0.00][0.00, 1.00] client=0x954391c0 format= 0, activeBuffer=[ 0x 0: 0, 0], queued-frames=0, mRefreshPending=0 mTexName=8 mCurrentTexture=-1 mCurrentCrop=[0,0,0,0] mCurrentTransform=0 mAbandoned=0 -BufferQueue mMaxAcquiredBufferCount=1, mDequeueBufferCannotBlock=0, default-size=[1x1], default-format=1, transform-hint=00, FIFO(0)={} + Layer 0x92019000 (com.example /com.example.MainActivity) Region transparentRegion (this=0x92019178, count=1) [ 0, 0, 0, 0] Region visibleRegion (this=0x92019008, count=1) [ 0, 0, 1920, 1080] layerStack= 0, z= 21005, pos=(0,0), size=(1920,1080), crop=( 0, 0,1920,1080), isOpaque=1, invalidate=0, alpha=0xff, flags=0x00000002, tr=[1.00, 0.00][0.00, 1.00] client=0x96074440 format= 1, activeBuffer=[1920x1080:1920, 1], queued-frames=0, mRefreshPending=0 mTexName=9 mCurrentTexture=1 mCurrentCrop=[0,0,0,0] mCurrentTransform=0 mAbandoned=0 -BufferQueue mMaxAcquiredBufferCount=1, mDequeueBufferCannotBlock=0, default-size=[1920x1080], default-format=1, transform-hint=00, FIFO(0)={} [00:0x9606d980] state=FREE , 0x96087380 [1920x1080:1920, 1] >[01:0x9606da20] state=ACQUIRED, 0x96087440 [1920x1080:1920, 1] [02:0x9606dac0] state=FREE , 0x96087500 [1920x1080:1920, 1] + Layer 0x9203d000 (FocusedStackFrame) Region transparentRegion (this=0x9203d178, count=1) [ 0, 0, 0, 0] Region visibleRegion (this=0x9203d008, count=1) [ 0, 0, 0, 0] layerStack= 0, z= 21006, pos=(0,0), size=( 1, 1), crop=( 0, 0, -1, -1), isOpaque=0, invalidate=0, alpha=0x4d, flags=0x00000001, tr=[1.00, 0.00][0.00, 1.00] client=0x954391c0 format= 1, activeBuffer=[ 0x 0: 0, 0], queued-frames=0, mRefreshPending=0 mTexName=3 mCurrentTexture=-1 mCurrentCrop=[0,0,0,0] mCurrentTransform=0 mAbandoned=0 -BufferQueue mMaxAcquiredBufferCount=1, mDequeueBufferCannotBlock=0, default-size=[1x1], default-format=1, transform-hint=00, FIFO(0)={} Displays (1 entries) + DisplayDevice: Built-in Screen type=0, hwcId=0, layerStack=0, (1920x1080), ANativeWindow=0x96225408, orient= 0 (type=00000000), flips=159, isSecure=1, secureVis=0, powerMode=2, activeConfig=0, numLayers=1 v:[0,0,1920,1080], f:[0,0,1920,1080], s:[0,0,1920,1080],transform:[[1.000,0.000,-0.000][0.000,1.000,-0.000][0.000,0.000,1.000]] mAbandoned=0 -BufferQueue mMaxAcquiredBufferCount=1, mDequeueBufferCannotBlock=0, default-size=[1920x1080], default-format=1, transform-hint=00, FIFO(0)={} [00:0x9606d3e0] state=FREE , 0x96086780 [1920x1080:1920, 1] [01:0x9606d480] state=FREE , 0x96086840 [1920x1080:1920, 1] >[02:0x9606d520] state=ACQUIRED, 0x96086900 [1920x1080:1920, 1] SurfaceFlinger global state: EGL implementation : 1.4 Midgard-"r8p0-02rel0" EGL_ANDROID_image_native_buffer EGL_ANDROID_recordable EGL_ANDROID_native_fence_sync EGL_ANDROID_framebuffer_target EGL_ANDROID_blob_cache EGL_KHR_partial_update EGL_KHR_config_attribs EGL_KHR_image EGL_KHR_image_base EGL_KHR_fence_sync EGL_KHR_wait_sync EGL_KHR_gl_colorspace EGL_KHR_get_all_proc_addresses EGL_IMG_context_priority EGL_KHR_gl_texture_2D_image EGL_KHR_gl_renderbuffer_image EGL_KHR_create_context EGL_KHR_surfaceless_context EGL_KHR_gl_texture_cubemap_image EGL_EXT_create_context_robustness GLES: ARM, Mali-T720, OpenGL ES 3.1 v1.r8p0-02rel0.b25106f7a00abf0fd922cfe23b51206f GL_EXT_debug_marker GL_ARM_rgba8 GL_ARM_mali_shader_binary GL_OES_depth24 GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_EXT_read_format_bgra GL_OES_compressed_paletted_texture GL_OES_compressed_ETC1_RGB8_texture GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_texture_npot GL_OES_vertex_half_float GL_OES_required_internalformat GL_OES_vertex_array_object GL_OES_mapbuffer GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_type_2_10_10_10_REV GL_OES_fbo_render_mipmap GL_OES_element_index_uint GL_EXT_shadow_samplers GL_OES_texture_compression_astc GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_hdr GL_KHR_debug GL_EXT_occlusion_query_boolean GL_EXT_disjoint_timer_query GL_EXT_blend_minmax GL_EXT_discard_framebuffer GL_OES_get_program_binary GL_OES_texture_3D GL_EXT_texture_storage GL_EXT_multisampled_render_to_texture GL_OES_surfaceless_context GL_OES_texture_stencil8 GL_EXT_shader_pixel_local_storage GL_ARM_shader_framebuffer_fetch GL_ARM_shader_framebuffer_fetch_depth_stencil GL_ARM_mali_program_binary GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT_texture_sRGB_decode GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OES_texture_storage_multisample_2d_array GL_OES_shader_image_atomic GL_EXT_robustness GL_EXT_texture_border_clamp GL_OES_texture_border_clamp GL_EXT_texture_cube_map_array GL_OES_texture_cube_map_array GL_OES_sample_variables GL_OES_sample_shading GL_OES_shader_multisample_interpolation GL_EXT_shader_io_blocks GL_OES_shader_io_blocks GL_EXT_gpu_shader5 GL_OES_gpu_shader5 GL_EXT_texture_buffer GL_OES_texture_buffer GL_EXT_copy_image GL_OES_copy_image Region undefinedRegion (this=0x960b352c, count=1) [ 0, 0, 0, 0] orientation=0, isDisplayOn=1 last eglSwapBuffers() time: 7657.042000 us last transaction time : 180.167000 us transaction-flags : 00000000 refresh-rate : 60.000002 fps x-dpi : 159.895004 y-dpi : 160.421005 gpu_to_cpu_unsupported : 0 eglSwapBuffers time: 0.000000 us transaction time: 0.000000 us VSYNC state: disabled soft-vsync: disabled numListeners=9, events-delivered: 297 0x9544c038: count=-1 0x9544c060: count=-1 0x9544c088: count=-1 0x9544c0b0: count=-1 0x96038b78: count=-1 0x96038ba0: count=-1 0x96038bf0: count=-1 0x96038f38: count=-1 0x96038f60: count=-1 h/w composer state: h/w composer present and enabled Hardware Composer state (version 01010000): mDebugForceFakeVSync=0 Display[0] configurations (* current): * 0: 1920x1080, xdpi=159.895004, ydpi=160.421005, refresh=16666666 numHwLayers=2, flags=00000000 type | handle | hint | flag | tr | blnd | format | source crop (l,t,r,b) | frame | name -----------+----------+------+------+----+------+-------------+--------------------------------+------------------------+------ HWC | 96087440 | 0000 | 0000 | 00 | 0100 | RGBA_8888 | 0, 0, 1920, 1080 | 0, 0, 1920, 1080 | com.example /com.example FB TARGET | 96086900 | 0000 | 0000 | 00 | 0105 | RGBA_8888 | 0, 0, 1920, 1080 | 0, 0, 1920, 1080 | HWC_FRAMEBUFFER_TARGET Allocated buffers: 0x96086780: 8100.00 KiB | 1920 (1920) x 1080 | 1 | 0x00001a00 0x96086840: 8100.00 KiB | 1920 (1920) x 1080 | 1 | 0x00001a00 0x96086900: 8100.00 KiB | 1920 (1920) x 1080 | 1 | 0x00001a00 0x96087380: 8100.00 KiB | 1920 (1920) x 1080 | 1 | 0x00000b00 0x96087440: 8100.00 KiB | 1920 (1920) x 1080 | 1 | 0x00000b00 0x96087500: 8100.00 KiB | 1920 (1920) x 1080 | 1 | 0x00000b00 Total allocated (estimate): 48600.00 KB
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